bells, whistles, and gongs - ορισμός. Τι είναι το bells, whistles, and gongs
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Τι (ποιος) είναι bells, whistles, and gongs - ορισμός

COMPANY
Future Retro (song); Future Retro (Animusic); More Bells and Whistles; More Bells & Whistles; Animusic: Stick Figures; Future Retro(Animusic); Animusic 2; Aqua Harp; Bells & Whistles (computer animation); More Bells & Whistles (computer animation); Resonant Chamber; Animusic 3; Pipe Dream 2; More Bells and Whistles (computer animation)

bells, whistles, and gongs      
A standard elaborated form of bells and whistles; typically said with a pronounced and ironic accent on the "gongs".
bells and whistles         
WIKIMEDIA DISAMBIGUATION PAGE
Bells & Whistles; Bells and whistles (disambiguation)
attractive additional features or trimmings.
bells and whistles         
WIKIMEDIA DISAMBIGUATION PAGE
Bells & Whistles; Bells and whistles (disambiguation)
<jargon> (By analogy with the "toyboxes" on theatre organs). Features added to a program or system to make it more flavourful from a hacker's point of view, without necessarily adding to its utility for its primary function. Distinguished from chrome, which is intended to attract users. "Now that we've got the basic program working, let's go back and add some bells and whistles." No one seems to know what distinguishes a bell from a whistle. [Jargon File] (2007-04-03)

Βικιπαίδεια

Animusic

Animusic, LLC is a dormant animation company specializing in the 3D visualization of MIDI-based music. Founded by Wayne Lytle, it is currently a registered limited liability company in New York and had offices in Texas and California during its active stages. The initial name of the company was Visual Music, but was changed to Animusic in 1995.

The company is known for its Animusic compilations of computer-generated animations, based on MIDI events processed to simultaneously drive the music and on-screen action, leading to and corresponding to every sound. The animated short "Pipe Dream," showed at SIGGRAPH's Electronic Theater in 2001, details the use of this specific sequencing.

Unlike many other music visualizations, Animusic uses MIDI information to drive the animation, while other software programs, such as Blender, animate figures or characters to the music. Any animated models in Animusic are created first, and are then programmed to follow what the music, or MIDI information, instructs them to do.

Many of the instruments appear to be robotic or play themselves using seemingly curious methods to produce and visualize the original compositions. The animations typically feature dramatically-lit rooms or landscapes in rustic and/or futuristic locales.

The music in Animusic is principally pop-rock based, consisting of straightforward sequences of triggered samples and digital patches. According to the director's comments on Animusic 2, most instrument sounds are generated with software synthesizers on a music workstation (see Software Programs for more info). Many sounds resemble stock patches available on digital keyboards, subjected to some manipulation, such as pitch or playback speed, to enhance the appeal of their timbre.